![]() ![]() The mundane and the breaks in it (your daughter just started dating a guy 10 years her senior, the ghost of your ex keeps haunting your upstairs bedroom, your current wife is sleeping with the pool boy… again) is the show. However, managing the lives of your sims is in some way all in service to seeing what they will do, how they will react, or - better still - what sorts of little domestic comedies and tragedies will play out before your eyes as you efficiently manage the more mundane details of their lives. Sure, you need to make friends with your boss and co-workers to get a promotion or you want to improve your cooking skills, but when will you have the time to actually eat a meal or get some decent sleep or, heck, use the bathroom? The Sims is a kind of time management game, a game that obviously emphasizes planning the most effective use of your time as its central strategic concern. ![]() While certainly an interactive experience, in some ways The Sims has always been as much about spectacle as it is about decision making and strategy.
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